•Tháng Ba 20, 2009 • Để lại phản hồi
Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).
Found another one:
Integrator’s GPU Particle System Demo
These demos make use of the new OpenGL SM4 extensions:
•Tháng Hai 26, 2009 • Để lại phản hồi
This is my first blog post and also my first post ever on WordPress. Although I’m using Joomla for my private blog, I still find WordPress kinda interesting to mess with. It is as easy as Joomla, if not easier to work with. The only thing that is all the things I posted not on my server, but it’s not biggies.